Aussie Educator

Digital Technologies

The Australian Curriculum: Digital Technologies empowers students to influence skilfully and confidently how contemporary and emerging information systems and practices are applied to meet current and future needs. It empowers students to shape change. A deep knowledge and understanding of information systems enables students to be creative and discerning decision- makers when they select, use and manage data, information, processes and digital systems to meet needs and shape preferred futures..

Digital Technologies provides students with practical opportunities to be innovative developers of digital solutions and knowledge. It will assist students to become effective users of digital systems and critical consumers of information conveyed by digital systems. Digital Technologies provides students with authentic learning challenges that foster curiosity, confidence, persistence, innovation, creativity, respect and cooperation. 1.

This is an initial presentation of information only and will be continually modified as further implementation takes place. As can be seen below, some states and territories are more advanced with the implementation of this area than others. According to ACARA, ‘On 18 September 2015 the Education Council endorsed the Australian Curriculum in eight learning areas. This includes Technologies’. However, they also indicate ‘Schools develop tailored local curricula that meet the needs of their students either directly from the Australian Curriculum, in some states and territories, or from curriculum documents incorporating the Australian Curriculum, in others’.

Some resources will be included on this page. These will be transitioned to the Technology Resources at an appropriate time.

Aussie Educator would appreciate any suitable links to improve this page, especially from people who are actually implementing the curriculum.

Australian Curriculum

State Implementations

States and Territories are at different places along the implementation spectrum for these areas Some are using the Australian Curriculum version [e.g. Northern Territory, South Australia], others have implemented it in other ways. A link selection has been included below.

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Knowledge & Understanding

  • Digital Careers
    Sections for students, parents, teachers, industry and also resources.
  • Buzzing with Bee-Bots
    ‘Students follow and describe a series of steps to program a floor robot. Plan a route to program a robot to follow a path and write a sequence of steps [algorithm]’. Learning sequence, Assessment rubric, links to related areas, other resources, more. The ICT Learning Innovation Centre Bee-Bot Guide from Queensland is available here. [F-2]
  • Computer Programming [Khan Academy]
    Multiple sections including introductions, projects, videos and related material such as What is Programming ?.
  • Cybersafety
    ‘It is important for you and your information to be safe in the online world. Try some of these games, videos, activities and tools to help you make the right decisions when using the Internet’.
  • Hour of Code
    ‘A global movement reaching tens of millions of students in 180+ countries. Anyone, anywhere can organise an Hour of Code event. One-hour tutorials are available in over 45 languages’. This is one of the resources from Code.org which tools and videos, courses and more.
  • IdeaStorm
    ‘IdeaStorm is here to help you brainstorm visually on the iPad’.
  • Imagining other uses for Robotics Technology
    ‘It’s cool to program robots to play football, but there are many more useful applications for programming robots to react to what they are seeing. Can you think of some more examples ?’. ABC Splash.
  • SPRK Lightning Lab
    ‘The visual block-based building app makes learning the basic principles of programming approachable and fun’.
  • Unplugged Activity : Computational Thinking
    ‘This video introduces one of code.org’s unplugged activities. It discusses a lesson on Computational Thinking, designed to show you how to take a big difficult problem and turn it into several simpler problems’. ABC Splash. For the complete Computational Thinking lesson plan, use this link.

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Process & Production Skills

  • Updated ! Designing in Digital D&T
    The Design and Technology Association, UK. ‘Pupils need to be encouraged to learn to develop their design ideas rather than following formulaic rules. Digital tools enable you to achieve tasks in designing with speed, quality and accuracy compared with using other methods such as drawing by hand and modelling with soft materials. It is important to use the right digital tool to avoid unnecessary time-wasting on presentation issues’.
  • Digital Divas Club
    Nine modules and multiple resources. Each modules has student and teacher resources and student work examples.
  • Digital Technologies Hub
    ‘Find great learning sequences linked to the new curriculum’. Sections for Primary and Secondary teachers, School leaders, Students and Families.
  • Getting Started with Sustainability in Schools
    Steps, Case Studies, Resources Portal, Support, In the Curriculum, more. Other sites can be found at Education for Sustainability.
  • Make It Move Without Wheels
    ‘This project, Make It Move Without Wheels, challenges students to design, build, and program a robot that can move a distance of 30 cm and use no wheels for locomotion. This is a creative design challenge and demands experimenting with different kinds of mechanisms and sensors’.
  • Mathematical Programming Tasks
    ‘Being able to programme a computer offers a huge advantage when solving certain types of mathematical problems. The challenges below are designed to ease you into the fascinating world of mathematical programming. They are roughly ordered according to the programming/mathematical challenge. This set of tasks presents a big programming challenge. How efficiently can you write your code ?’
  • Scratch
    ‘Imagine, Program, Share. Scratch helps young people learn to think creatively, reason systematically, and work collaboratively - essential skills for life in the 21st century’. MIT.
  • ScratchJr
    ‘ScratchJr is available as a free app for iPads and Android tablets. Young children can program their own interactive stories and games. In the process, they learn to solve problems, design projects, and express themselves creatively on the computer’.
  • STEAM Professional Learning
    ‘Provides video highlights from each workshop, and copies of general information and resources handed out during activities are available for download’. Taken from an event in Western Australia in 2015.

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Other Information

  • CSER Digital Technologies Education Programs
    University of Adelaide. ‘We run a range of Digital Technologies Programs for Australian teachers, including our free, online CSER MOOC courses, free professional learning events, and our National Lending Library’.
  • New ! Digital Technologies Hub
    ‘The Digital Technologies Hub provides learning resources and services for teachers, students, school leaders and parents. It aims to support the implementation of quality Digital Technologies programs and curriculum in schools and to support after school activities. The Hub also leverages events and activities offered by education jurisdictions, industry and other providers’.
  • New ! Digital Technologies Lesson Plans
    Australian Curriculum Lessons. A group of cross-curricula lesson plans for this and other areas.
  • Digital Technologies Resources
    Australian Council for Computers in Education. ‘The following is a list of Digital Technologies resources developed from the states/territories with assisted funding from the Australian Council for Computers in Education’.
  • IntelĀ® Education : Free Teaching Resources, Tools
    ‘Created by educators, for educators, our resources are designed to help passionate teachers integrate technology effectively into their curriculum to engage students and help them reach their full potential’.
  • New ! Resources : Australian Curriculum Digital Technologies
    Digital Learning and Teaching Victoria. ‘Anyone can check out these initial resources but please note that you will need to be a DLTV member to access resources like these in the future’.
  • Teaching with Digital Technologies
    Department of Education and Training, Victoria. ‘Digital learning is any type of learning that is facilitated by technology or by instructional practice that makes effective use of technology’. Classroom Idea, SAMR, Resources, more.
  • What are Digital Technologies ?
    Multiple short videos covering Terminology, Teaching creative computer science, ‘Code Stars’ [programming] and Technologies sound bites.

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References

1. Draft Australian Curriculum : Technologies. Digital Technologies. Document, February 2013, p.59. 2 September 2016. Draft Australian Curriculum : Technologies.

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